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This will then display the directories that the project uses. This SDK will not be discovered by previous versions of Visual Studio. For additional information please see along with reviewing the Readme for last-minute updates.

In the right pane, double-click Services, and then double-click Cryptographic Services. C is an excellent choice if you are targeting XAML, want to get a quick start developing your game, or have previous C experience. Control Panel for DirectX 9 Debug Output is Specific to 32-bit or 64-bit Applications In order to turn DirectX 9 debug output on or off, you must use the DirectX control panel appropriate to the application being debugged.



This guide provides an end-to-end collection of the resources and information you'll need to develop a Universal Windows Platform UWP game. An English US version of this guide is available in format. Introduction to game development for the Universal Windows Platform UWP When you create a Windows 10 game, you have the opportunity to reach millions of players worldwide across phone, PC, and Xbox One. With Xbox on Windows, Xbox Live, cross-device multiplayer, an amazing gaming community, and powerful new features like the Universal Windows Platform UWP and DirectX 12, Windows 10 games thrill players of all ages and genres. The new Universal Windows Platform UWP delivers compatibility for your game across Windows 10 devices with a common API for phone, PC, and Xbox One, along with tools and options to tailor your game to each device experience. This guide provides an end-to-end collection of information and resources that will help you as you develop your game. The sections are organized according to the stages of game development, so you'll know where to look for information when you need it. If you're new to developing games on Windows or Xbox, the guide may be where you want to start off. The section also provides a high-level survey of documentation, programs, and other resources that are helpful when creating a game. If you want to start by looking at some UWP code instead, see. This guide will be updated as additional Windows 10 game development resources and material become available. Game development resources From documentation to developer programs, forums, blogs, and samples, there are many resources available to help you on your game development journey. Here's a roundup of resources to know about as you begin developing your Windows 10 game. Note Some features are managed through various programs. This guide covers a broad range of resources, so you may find that some resources are inaccessible depending on the program you are in or your specific development role. Examples are links that resolve to developer. For information about partnering with Microsoft, see. Game development documentation Throughout this guide, you'll find deep links to relevant documentation—organized by task, technology, and stage of game development. To give you a broad view of what's available, here are the main documentation portals for Windows 10 game development. Windows Dev Center main portal Developing Windows apps Universal Windows Platform app development How-to guides for UWP games DirectX reference and overviews Azure for gaming PlayFab UWP on Xbox One UWP on HoloLens Xbox Live documentation Xbox One development documentation XGD Xbox One development whitepapers XGD Mixer Interactive documentation Windows Dev Center Registering a developer account on the Windows Dev Center is the first step towards publishing your Windows game. A developer account lets you reserve your game's name and submit free or paid games to the Microsoft Store for all Windows devices. Use your developer account to manage your game and in-game products, get detailed analytics, and enable services that create great experiences for your players around the world. Microsoft also offers several developer programs to help you develop and publish Windows games. We recommend seeing if any are right for you before registering for a Dev Center account. For more info, go to Register a developer account Developer programs Microsoft offers several developer programs to help you develop and publish Windows games. Consider joining a developer program if you want to develop games for Xbox One and integrate Xbox Live features in your game. To publish a game in the Microsoft Store, you'll also need to create a developer account on Windows Dev Center. Xbox Live Creators Program The Xbox Live Creators Program allows anyone to integrate Xbox Live into their title and publish to Xbox One and Windows 10. There is a simplified certification process and no concept approval is required outside of the standard. You can deploy, design, and publish your game in the Creators Program without a dedicated dev kit, using only retail hardware. To get started, download the on your Xbox One. If you want access to even more Xbox Live capabilities, dedicated marketing and development support, and the chance to be featured in the main Xbox One store, apply to the program. Xbox Live Creators Program ID Xbox The ID Xbox program helps qualified game developers self-publish on Windows and Xbox One. If you want to develop for Xbox One, or add Xbox Live features like Gamerscore, achievements, and leaderboards to your Windows 10 game, sign up with ID Xbox. Become an ID Xbox developer to get the tools and support you need to unleash your creativity and maximize your success. We recommend that you apply to ID Xbox first before registering for a developer account on Windows Dev Center. ID Xbox developer program ID Xbox consumer site Xbox tools and middleware The Xbox Tools and Middleware Program licenses Xbox development kits to professional developers of game tools and middleware. Developers accepted into the program can share and distribute their Xbox XDK technologies to other licensed Xbox developers. Contact the tools and middleware program Game samples There are many Windows 10 game and app samples available to help you understand Windows 10 gaming features and get a quick start on game development. More samples are developed and published regularly, so don't forget to occasionally check back at sample portals to see what's new. You can also GitHub repos to be notified of changes and additions. Universal Windows Platform app samples Direct3D 12 graphics samples Direct3D 11 graphics samples Direct3D 11 first-person game sample Direct2D custom image effects sample Direct2D gradient mesh sample Direct2D photo adjustment sample Xbox Advanced Technology Group public samples Xbox Live samples Xbox One game samples XGD Windows game samples MSDN Code Gallery JavaScript 2D game sample JavaScript 3D game sample MonoGame 2D UWP game sample Developer forums Developer forums are a great place to ask and answer game development questions and connect with the game development community. Forums can also be fantastic resources for finding existing answers to difficult issues that developers have faced and solved in the past. Windows apps developer forums UWP apps developer forum Desktop applications developer forums DirectX Microsoft Store games archived forum posts Windows 10 managed partner developer forums DirectX forums Azure platform forums Xbox Live forum PlayFab forums Developer blogs Developer blogs are another great resource for the latest information about game development. You'll find posts about new features, implementation details, best practices, architecture background, and more. Building apps for Windows blog Windows 10 blog posts Visual Studio engineering team blog Visual Studio developer tools blogs Somasegar's developer tools blog DirectX developer blog DirectX 12 introduction blog post Visual C++ tools team blog PIX team blog Universal Windows App Deployment team blog Concept and planning In the concept and planning stage, you're deciding what your game is going to be like and the technologies and tools you'll use to bring it to life. Overview of game development technologies When you start developing a game for the UWP you have multiple options available for graphics, input, audio, networking, utilities, and libraries. If you've already decided on all the technologies you'll be using in your game, great! If not, the guide is an excellent overview of many of the technologies available, and is highly recommended reading to help you understand the options and how they fit together. Survey of UWP game technologies These three GDC 2015 videos give a good overview of Windows 10 game development and the Windows 10 gaming experience. Overview of Windows 10 game development video Windows 10 gaming experience video Gaming across the Microsoft ecosystem video Game planning These are some high level concept and planning topics to consider when planning for your game. Make your game accessible Build games using cloud Monetize your game Choosing your graphics technology and programming language There are several programming languages and graphics technologies available for use in Windows 10 games. Will you use C , C++, or JavaScript? DirectX, XAML, or HTML5? DirectX Microsoft DirectX is the choice to make for the highest-performance 2D and 3D graphics and multimedia. DirectX 12 is faster and more efficient than any previous version. Direct3D 12 enables richer scenes, more objects, more complex effects, and full utilization of modern GPU hardware on Windows 10 PCs and Xbox One. The extensive features and deep platform integration of DirectX provide the power and performance needed by the most demanding games. DirectX for UWP development Tutorial: How to create a UWP DirectX game DirectX overviews and reference Direct3D 12 programming guide and reference Graphics and DirectX 12 development videos YouTube channel XAML XAML is an easy-to-use declarative UI language with convenient features like animations, storyboards, data binding, scalable vector-based graphics, dynamic resizing, and scene graphs. XAML works great for game UI, menus, sprites, and 2D graphics. To make UI layout easy, XAML is compatible with design and development tools like Expression Blend and Microsoft Visual Studio. XAML platform overview XAML UI and controls HTML 5 HyperText Markup Language HTML is a common UI markup language used for web pages, apps, and rich clients. Windows games can use HTML5 as a full-featured presentation layer with the familiar features of HTML, access to the Universal Windows Platform, and support for modern web features like AppCache, Web Workers, canvas, drag-and-drop, asynchronous programming, and SVG. Behind the scenes, HTML rendering takes advantage of the power of DirectX hardware acceleration, so you can still get the performance benefits of DirectX without writing any extra code. HTML5 is a good choice if you are proficient with web development, porting a web game, or want to use language and graphics layers that can be easier to approach than the other choices. HTML5 and Document Object Model information The HTML5 W3C Recommendation Combining presentation technologies The Microsoft DirectX Graphics Infrastructure DXGI provides interop and compatibility across multiple graphics technologies. For high-performance graphics, you can combine XAML and DirectX, using XAML for menus and other simple UI, and DirectX for rendering complex 2D and 3D scenes. DXGI also provides compatibility between Direct2D, Direct3D, DirectWrite, DirectCompute, and the Microsoft Media Foundation. You can also reuse existing C++ code and libraries. C enables rapid development while retaining the familiarity and expressiveness of C-style languages. Though easy to use, C has numerous advanced language features like polymorphism, delegates, lambdas, closures, iterator methods, covariance, and Language-Integrated Query LINQ expressions. C is an excellent choice if you are targeting XAML, want to get a quick start developing your game, or have previous C experience. C is used primarily with XAML, so if you want to use DirectX, choose C++ instead, or write part of your game as a C++ component that interacts with DirectX. Or, consider , an immediate mode Direct2D graphics libary for C and C++. C programming guide and reference JavaScript JavaScript is a dynamic scripting language widely used for modern web and rich client applications. Windows JavaScript apps can access the powerful features of the Universal Windows Platform in an easy, intuitive way—as methods and properties of object-oriented JavaScript classes. Create Windows Runtime Components in C++, C , or Visual Basic, and then call into them from JavaScript, C , C++, or Visual Basic. This is a great way to program portions of your game in the language of your choice. How to create Windows Runtime Components Which version of DirectX should your game use? If you are choosing DirectX for your game, you'll need to decide which version to use: Microsoft Direct3D 12 or Microsoft Direct3D 11. DirectX 12 is faster and more efficient than any previous version. Direct3D 12 enables richer scenes, more objects, more complex effects, and full utilization of modern GPU hardware on Windows 10 PCs and Xbox One. Since Direct3D 12 works at a very low level, it is able to give an expert graphics development team or an experienced DirectX 11 development team all the control they need to maximize graphics optimization. It is also supported in Windows 10 and Xbox One. If you have an existing engine written in Direct3D 11, and you're not quite ready to make the jump to Direct3D 12, you can use Direct3D 11 on 12 to achieve some performance improvements. Choosing Direct3D 12 or Direct3D 11 Overview of Direct3D 11 Overview of Direct3D 11 on 12 Bridges, game engines, and middleware Depending on the needs of your game, using bridges, game engines, or middleware can save development and testing time and resources. Here are some overview and resources for bridges, game engines, and middleware. Universal Windows Platform Bridges Universal Windows Platform Bridges are technologies that bring your existing app or game over to the UWP. Bridges are a great way to get a quick start on UWP game development. UWP bridges Windows Bridge for iOS Windows Bridge for desktop applications. NET and Win32 PlayFab Now part of the Microsoft family, PlayFab is a complete back-end platform for live games and a powerful way for independent studios to get started. Boost revenue, engagement, and retention—while cutting costs—with game services, real-time analytics, and LiveOps. PlayFab Getting started Video tutorial series Recipes Platforms GitHub repo API documentation Forums Unity Unity offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. It enables you to realize your creative vision fast and delivers your content to virtually any media or device. Beginning with Unity 5. The Unity game engine Get Unity Unity documentation for Windows Add LiveOps using PlayFab How to add interactivity to your game using Mixer Interactive Mixer SDK for Unity Mixer SDK for Unity reference documentation Publish your Unity game to Microsoft Store Troubleshooting missing assembly references related to. Havok enables highly realistic physics, interactive simulations, and stunning cinematics. Havok website Havok tool suite Havok support forums MonoGame MonoGame is an open source, cross-platform game development framework originally based on Microsoft's XNA Framework 4. Monogame currently supports Windows, Windows Phone, and Xbox, as well as Linux, macOS, iOS, Android, and several other platforms. MonoGame MonoGame Documentation Monogame Downloads from the MonoGame website, or. MonoGame 2D UWP game sample Cocos2d Cocos2d-x is a cross-platform open source game development engine and tools suite that supports building UWP games. Beginning with version 3, 3D features are being added as well. Cocos2d-x Cocos2d-x programmer's guide Cocos2d-x on Windows 10 blog post Add LiveOps using PlayFab Unreal Engine Unreal Engine 4 is a complete suite of game development tools for all types of games and developers. For the most demanding console and PC games, Unreal Engine is used by game developers worldwide. Unreal Engine overview Add LiveOps using PlayFab - C++ Add LiveOps using PlayFab - Blueprints BabylonJS BabylonJS is a complete JavaScript framework for building 3D games with HTML5, WebGL, WebVR, and Web Audio. BabylonJS WebGL 3D with HTML5 and BabylonJS video series Building a cross-platform WebGL game with BabylonJS Porting your game If you have an existing game, there are many resources and guides available to help you quickly bring your game to the UWP. To jumpstart your porting efforts, you might also consider using a. Porting a Windows 8 app to a Universal Windows Platform app Porting a Windows 8 app to a Universal Windows Platform app video Porting an iOS app to a Universal Windows Platform app Porting a Silverlight app to a Universal Windows Platform app Porting from XAML or Silverlight to a Universal Windows Platform app video Porting an Xbox game to a Universal Windows Platform app Porting from DirectX 9 to DirectX 11 Porting from Direct3D 11 to Direct3D 12 Porting from OpenGL ES to Direct3D 11 OpenGL ES to Direct3D 11 using ANGLE Classic Windows API equivalents in the UWP Prototype and design Now that you've decided the type of game you want to create and the tools and graphics technology you'll use to build it, you're ready to get started with the design and prototype. At its core, your game is a Universal Windows Platform app, so that's where you'll begin. Introduction to the Universal Windows Platform UWP Windows 10 introduces the Universal Windows Platform UWP , which provides a common API platform across Windows 10 devices. UWP evolves and expands the Windows Runtime model and hones it into a cohesive, unified core. Games that target the UWP can call WinRT APIs that are common to all devices. Because the UWP provides guaranteed API layers, you can choose to create a single app package that will install across Windows 10 devices. And if you want to, your game can still call APIs including some classic Windows APIs from Win32 and. NET that are specific to the devices your game runs on. The following are excellent guides that discuss the Universal Windows Platform apps in detail, and are recommended reading to help you understand the platform. Introduction to Universal Windows Platform apps Overview of the UWP Getting started with UWP development Getting set up and ready to develop a Universal Windows Platform app is quick and easy. The following guides take you through the process step-by-step. Beginners guide to Windows 10 development with XAML Video series Announcing the Windows 10 absolute beginners series using XAML blog post UWP development concepts Overview of Universal Windows Platform app development Overview of network programming in the UWP Using Windows. Sockets in games Asynchronous programming concepts in the UWP Windows Desktop APIs to UWP These are some links to help you move your Windows desktop game to UWP. Use existing C++ code for UWP game development UWP APIs for Win32 and COM APIs Unsupported CRT functions in UWP Alternatives for Windows APIs Process lifetime management Process lifetime management, or app lifecyle, describes the various activation states that a Universal Windows Platform app can transition through. Your game can be activated, suspended, resumed, or terminated, and can transition through those states in a variety of ways. Handling app lifecyle transitions Using Microsoft Visual Studio to trigger app transitions Designing game UX The genesis of a great game is inspired design. Games share some common user interface elements and design principles with apps, but games often have a unique look, feel, and design goal for their user experience. Games succeed when thoughtful design is applied to both aspects—when should your game use tested UX, and when should it diverge and innovate? The presentation technology that you choose for your game—DirectX, XAML, HTML5, or some combination of the three—will influence implementation details, but the design principles you apply are largely independent of that choice. Separately from UX design, gameplay design such as level design, pacing, world design, and other aspects is an art form of its own—one that's up to you and your team, and not covered in this development guide. UWP design basics and guidelines Designing for app lifecycle states Design your UWP app for Xbox One and television screens Targeting multiple device form factors video Color guideline and palette Following a consistent color guideline in your game improves aesthetics, aids navigation, and is a powerful tool to inform the player of menu and HUD functionality. Consistent coloring of game elements like warnings, damage, XP, and achievements can lead to cleaner UI and reduce the need for explicit labels. Color guide Typography The appropriate use of typography enhances many aspects of your game, including UI layout, navigation, readability, atmosphere, brand, and player immersion. Typography guide UI map A UI map is a layout of game navigation and menus expressed as a flowchart. UI map guide Game audio Guides and references for implementing audio in games using XAudio2, XAPO, and Windows Sonic. XAudio2 is a low-level audio API that provides signal processing and mixing foundation for developing high performance audio engines. XAPO API allows the creation of cross-platform audio processing objects XAPO for use in XAudio2 on both Windows and Xbox. Windows Sonic audio support allows you to add Dolby Atmos for Home Theater, Dolby Atmos for Headphones, and Windows HRTF support to your game or streaming media application. XAudio2 APIs Create cross-platform audio processing objects Intro to audio concepts Windows Sonic overview Windows Sonic spatial sound samples Learn how to integrate Windows Sonic into your games video DirectX development Guides and references for DirectX game development. DirectX for UWP development Tutorial: How to create a UWP DirectX game DirectX interaction with the UWP app model Graphics and DirectX 12 development videos YouTube channel DirectX overviews and reference Direct3D 12 programming guide and reference DirectX 12 fundamentals video Learning Direct3D 12 Learn what changed in Direct3D 12 and how to start programming using Direct3D 12. Set up programming environment How to create a basic component Changes in Direct3D 12 How to port from Direct3D 11 to Direct3D 12 Resource binding concepts covering descriptor, descriptor table, descriptor heap, and root signature Managing memory DirectX Tool Kit and libraries The DirectX Tool Kit, DirectX texture processing library, DirectXMesh geometry processing library, UVAtlas library, and DirectXMath library provide texture, mesh, sprite, and other utility functionality and helper classes for DirectX development. These libraries can help you save development time and effort. Get DirectX Tool Kit for DirectX 11 Get DirectX Tool Kit for DirectX 12 Get DirectX texture processing library Get DirectXMesh geometry processing library Get UVAtlas for creating and packing isochart texture atlas Get the DirectXMath library Direct3D 12 support in the DirectXTK blog post DirectX resources from partners These are some additional DirectX documentation created by external partners. Nvidia: DX12 Do's and Don'ts blog post Intel: Efficient rendering with DirectX 12 Intel: Multi adapter support in DirectX 12 Intel: DirectX 12 tutorial Production Your studio is now fully engaged and moving into the production cycle, with work distributed throughout your team. You're polishing, refactoring, and extending the prototype to craft it into a full game. Notifications and live tiles A tile is your game's representation on the Start Menu. Tiles and notifications can drive player interest even when they aren't currently playing your game. Developing tiles and badges Sample illustrating live tiles and notifications Adaptive tile templates blog post Designing tiles and badges Windows 10 app for interactively developing live tile templates UWP Tile Generator extension for Visual Studio UWP Tile Generator extension for Visual Studio blog post Enable in-app product IAP purchases An IAP in-app product is a supplementary item that players can purchase in-game. IAPs can be new add-ons, game levels, items, or anything else that your players might enjoy. Used appropriately, IAPs can provide revenue while improving the game experience. You define and publish your game's IAPs through the Windows Dev Center dashboard, and enable in-app purchases in your game's code. Durable in-app products Consumable in-app products In-app product details and submission Monitor IAP sales and demographics for your game Debugging, performance optimization, and monitoring To optimize performance, take advantage of Game Mode in Windows 10 to provide your gamers with the best possible gaming experience by fully utilizing the capacity of their current hardware. The Windows Performance Toolkit WPT consists of performance monitoring tools that produce in-depth performance profiles of Windows operating systems and applications. This is especially useful for monitoring memory usage and improving game performance. The Windows Performance Toolkit is included in the Windows 10 SDK and Windows ADK. This toolkit consists of two independent tools: Windows Performance Recorder WPR and Windows Performance Analyzer WPA. ProcDump, which is part of , is a command-line utility that monitors CPU spikes and generates dump files during game crashes. Performance test your code Get Xbox console type using Gaming Device Information Improve performance by getting exclusive or priority access to hardware resources using Game Mode APIs Get Windows Performance Toolkit WPT from Windows 10 SDK Get Windows Performance Toolkit WPT from Windows ADK Troubleshoot unresponsible UI using Windows Performance Analyzer video Diagnose memory usage and leaks using Windows Performance Recorder video Get ProcDump Learn to use ProcDump video Advanced DirectX techniques and concepts Some portions of DirectX development can be nuanced and complex. When you get to the point in production where you need to dig down into the details of your DirectX engine, or debug difficult performance problems, the resources and information in this section can help. PIX on Windows Debugging and validation tools for D3D12 development video Optimizing graphics and performance video DirectX graphics debugging video Visual Studio 2015 tools for debugging DirectX 12 video Direct3D 12 programming guide Combining DirectX and XAML High dynamic range HDR content development Build game content that uses the full color capabilities of HDR. Preparing your game for the global market Bridging languages, cultures, and technology Security Create an environment where your gamers can play and compete fairly. A game enrolled in TruePlay runs in a protected process which mitigates a class of common attacks. The game monitoring system also helps to identify common cheating scenarios. Tools to combat cheating within PC games Submitting and publishing your game The following guides and information help make the publishing and submission process as smooth as possible. Publishing You'll use the new unified Windows Dev Center dashboard to publish and manage your game packages. Windows Dev Center app publishing Windows Dev Center advanced publishing GDN Use Azure Active Directory AAD to add users to your Dev Center account Rating your game blog post Packaging and uploading Learn to use streaming install and optional packages video Divide and group content to enable streaming install Create optional packages like DLC game content Package your UWP game Package your UWP DirectX game Packaging your game as a 3rd party developer blog post Creating app packages and app package bundles using MakeAppx Signing your files digitally using SignTool Uploading and versioning your game Policies and certification Don't let certification issues delay your game's release. Here are policies and common certification issues to be aware of. Microsoft Store App Developer Agreement Policies for publishing apps in the Microsoft Store How to avoid some common app certification issues Store manifest StoreManifest. The store manifest provides additional features that are not part of the AppxManifest. For example, you can use the store manifest to block installation of your game if a target device doesn't have the specified minimum DirectX feature level, or the specified minimum system memory. You may be done with development on version one, but your game's journey in the marketplace has only just begun. You'll want to monitor usage and error reporting, respond to user feedback, and publish updates to your game. Windows Dev Center analytics and promotion Dev Center App Windows Dev Center analytics Learn how your customers are engaging with the Xbox features in your game Responding to customer reviews Ways to promote your game Visual Studio Application Insights Visual Studio Application Insights provides performance, telemetry, and usage analytics for your published game. Application Insights helps you detect and solve issues after your game is released, continuously monitor and improve usage, and understand how players are continuing to interact with your game. Application Insights works by adding an SDK into your app, which sends telemetry to the. Application performance and usage analytics Enable Application Insights in Windows apps Third party solutions for analytics and promotion Understand player behavior using GameAnalytics Connect your UWP game to Google Analytics Learn how to use Windows SDK for Google Analytics video Use Facebook App Installs Ads to promote your game to Facebook users Learn how to use Facebook App Installs Ads video Use Vungle to add video ads into your games Creating and managing content updates To update your published game, submit a new app package with a higher version number. After the package makes its way through submission and certification, it will automatically be available to customers as an update. Updating and versioning your game Game package management guidance Adding Xbox Live to your game Xbox Live is a premier gaming network that connects millions of gamers across the world. Note If you would like to develop Xbox Live enabled titles, there are several options are available to you. For info about the various programs, see. Xbox Live overview Understand which features are available depending on program Links to useful resources for developing Xbox Live games Learn how to get info from Xbox Live services For developers in the Xbox Live Creators Program Overview Add Xbox Live to your game Add Xbox Live to your UWP game created using Unity Set up your development sandbox Set up accounts for testing Samples for Xbox Live Creators Program Learn how to integrate cross-platform Xbox Live experiences in UWP games video For managed partners and developers in the ID Xbox program Overview Add Xbox Live to your game Add Xbox Live to your UWP game created using Unity Set up your development sandbox Requirements for games that use Xbox Live GDN Samples Overview of Xbox Live game development video Cross-platform matchmaking video Cross-device gameplay in Fable Legends video Xbox Live stats and achievements video Additional resources Game development videos Indie game development video Considerations for multi-core mobile devices video Developing Windows 10 desktop games video Feedback.

NVIDIA worked with Microsoft for years to develop DX 12, with key hardware support being designed into all NVIDIA GPU architectures to solo functionality and performance. It was more than 1800 CPU instructions for a task that requires 5 assembly language instructions. So pissed at myself for doing so. C is used primarily with XAML, so if you want to use DirectX, choose C++ instead, or write part of your north as a C++ component that interacts with DirectX. When you install Visual Studio 2015 make sure to choose custom and select directx 12 sdk windows 10 so that the Visual C++ components are all installed, otherwise it sets it up primarily for C development. For that reason I didn't print to it in my answer. I have non stop tearing on ALL games now. After playing around with the new Windows 10 preview I've noticed some other things in regards to D3D12. Command lists and bundles In Direct3D 11, all work submission is done via the glad context, which represents a single stream of commands that go to the GPU. DirectX 11 game performance is widely available today, and we expect DirectX 12 game performance to be data available in the very near future. Or, consideran immediate mode Direct2D graphics libary for C and C++.

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